Wednesday, April 15, 2009

Goom Radio Raises $16M First Round For Broadcast Service

Battles between streaming-music sites and the labels over royalties have scared off some internet radio startups, but not all. One that is persevering is Goom Radio, which has raised over $16 million in first-round funding, to bring its mix of professional and user-gen playlists stateside. The New York company launched a version of its service in France last fall. Backers include Wellington Partners Venture Capital, Elaia Partners and Partech International.

The company is headed by Rob Williams, former president and market manager for Clear Channel New York. He’s joined by chief sales officer Drew Hilles, who led dMarc Broadcasting through an acquisition by Google, where he served as a director for four years. The company recently hired broadcast vet Joe Anastasi as account executive of the sales team. Anastasi was recently at Google Audio. About two months ago, Google shut down its Radio Ads product and is now developing a streaming audio-ad-placement service.

Goom’s subscription service is free and ad-supported. In addition to allowing its community to select stations tailored to their interests, Goom also notes that it employs DJs, programmers and journalists to provide the music and news. The funding will go toward building up its sales team and technology. Release

(via Paidcontent)

Wednesday, April 8, 2009

RED HERRING 100 2009


The list has come... FINALLY :-)

COMPANY
COUNTRY
SECTOR
abiquo SpainComputing
Accedo Broadband SwedenEntertainment & Media
ACTIMOS FranceInternet & Services
ActionBase Software Solutions IsraelComputing
Acumem SwedenComputing
Adactus NorwayOther
AdJug United KingdomInternet & Services
Ads-Click SwitzerlandInternet & Services
AlertMe.com United KingdomEnergy
ALK Solutions GermanyInternet & Services
Amazee SwitzerlandInternet & Services
ammado IrelandEntertainment & Media
Anevia FranceCommunications
Animasher Sweden Entertainment & Media
Aqwise IsraelOther
Arimaz SwitzerlandEntertainment & Media
Ariston Group GermanyComputing
AskMarkets GreeceInternet & Services
ASOCS IsraelCommunications
AVIQ Systems SwitzerlandEntertainment & Media
AXSionics SwitzerlandSecurity & Defense
Bambuser SwedenInternet & Services
belysio PolandInternet & Services
Beverage Metrics SwitzerlandOther
Billmonitor United KingdomInternet & Services
BLUE LION mobile GermanyCommunications
bMenu NorwayInternet & Services
Bview United KingdomInternet & Services
Canatu FinlandOther
Cassiber SwitzerlandInternet & Services
Celona Technologies United KingdomInternet & Services
ChapDrive NorwayEnergy
ChromoGenics SwedenEnergy
Ciklum UkraineInternet & Services
Clarizen IsraelInternet & Services
Clearpace Software United KingdomComputing
Codima Technologies United KingdomSoftware
commercetools Germany Internet & Services
Conferendum GermanyInternet & Services
Conservus International United Arab EmiratesInternet & Services
Copal Partners United KingdomInternet & Services
CoreOptics GermanyCommunications
Crystalsol EstoniaEnergy
Delta Solutions NetherlandsEntertainment & Media
DIGITRAD France Entertainment & Media
DIVOLUTION Germany Internet & Services
Earnix IsraelComputing
Eclipse International BelgiumCommunications
eCommera United Kingdom Internet & Services
Ecospeed SwitzerlandInternet & Services
Edetiendas SpainInternet & Services
eGazety PolandInternet & Services
EGS Group United KingdomInternet & Services
Electro Power Systems Spa ItalyEnergy
eleven GermanyInternet & Services
Envault FinlandSecurity & Defense
Epithelix SwitzerlandBiosciences
Epuramat LuxembourgOther
ErockIT GermanyOther
E-Senza Technologies GermanyCommunications
Etherlive United KingdomInternet & Services
Evolva SwitzerlandBiosciences
Experteer GermanyInternet & Services
Foamix IsraelBiosciences
Frog2Frog SwedenInternet & Services
Golden Gekko United KingdomEntertainment & Media
Gravity Technologies HungaryInternet & Services
Greentube I.E.S. AustriaEntertainment & Media
Guzuu.com SwitzerlandInternet & Services
Handmade Mobile Entertainment United KingdomEntertainment & Media
HexaTraining Technologies FranceInternet & Services
Hitflip Media Trading GermanyInternet & Services
Hocoma SwitzerlandBiosciences
Huddle.net United KingdomInternet & Services
Idevio SwedenEntertainment & Media
IDIT I.D.I. Technologies IsraelComputing
IKIVO SwedenCommunications
In Real Life (IRL) NetherlandsInternet & Services
InfoGin Israel Other [Mobile]
IntelliMedia AG GermanyInternet & Services
INTERA SloveniaInternet & Services
Jahia SwitzerlandInternet & Services
JayCut SwedenInternet & Services
Jinni IsraelEntertainment & Media
JogThe Web FranceInternet & Services
Just Landed SpainEntertainment & Media
Kentico software Czech RepublicInternet & Services
KeyLemon SwitzerlandInternet & Services
KeyPoint Technologies United KingdomComputing
Lagan United KingdomOther
Libcast FranceInternet & Services
Locle IrelandInternet & Services
LOVEFiLM United KingdomEntertainment & Media
Masabi United KingdomCommunications
me2me Switzerland Communications
Meltwater Group NorwayInternet & Services
Metaversum GermanyEntertainment & Media
MiniFrame IsraelComputing
mmCHANNEL Spain Entertainment & Media
Mnemis SwitzerlandInternet & Services
Mobile Nordic NorwayOther
Mobiquant Technologies FranceCommunications
Mobypicture NetherlandsInternet & Services
MUSICJUSTMUSIC Distribution GermanyEntertainment & Media
Muzui DenmarkEntertainment & Media
MVine United KingdomInternet & Services
Napatech DenmarkCommunications
NaviExpert PolandInternet & Services
negPOINT AustriaInternet & Services
NetGuardians SwitzerlandComputing
Netigate SwedenInternet & Services
Neuropie SwitzerlandComputing
never.no NorwayCommunications
Nimbuzz NetherlandsCommunications
Nordic River Software SwedenInternet & Services
Novapost FranceInternet & Services
NuLens IsraelBiosciences
Nvivo Spain Internet & Services
Octoshape DenmarkInternet & Services
OculusAI Technologies SwedenInternet & Services
OpenCloud United KingdomCommunications
OpenTrust FranceSecurity & Defense
Open-Xchange GermanyInternet & Services
Oversi IsraelCommunications
Oxford Nanopore Technologies United KingdomBiosciences
Pancomp International FinlandOther
Passpack Italy Internet & Services
paysafecard AustriaInternet & Services
Penny Sweden Computing
PlayAll GermanyEntertainment & Media
Player X United KingdomEntertainment & Media
plista GermanyInternet & Services
Plusfoursix SwedenCommunications
PLYmedia IsraelInternet & Services
Polymita Technologies SpainComputing
PopCatcher SwedenEntertainment & Media
Primequal Switzerland Biosciences
Private Sale GermanyInternet & Services
Procedural SwitzerlandEntertainment & Media
Proximion Fiber Systems SwedenInternet & Services
Qimaya GermanyInternet & Services
Qiro GermanyInternet & Services
Qoof IsraelInternet & Services
QuantaSol United KingdomEnergy
Quick.TV United KingdomInternet & Services
Rabbitsoft United KingdomInternet & Services
RapidRabb.it GermanyInternet & Services
REAC Fuel SwedenEnergy
ResearchGATE GermanyInternet & Services
routeRANK SwitzerlandInternet & Services
Rozmic Wireless United KingdomComputing
Rubberduck Media Lab NorwayInternet & Services
sarys SwitzerlandOther
Scalado SwedenComputing
Scent Detection Technologies IsraelSecurity & Defense
semantic system Switzerland Other
SENSIMED SwitzerlandBiosciences
Service2Media NetherlandsInternet & Services
Severa FinlandInternet & Services
Shopall SpainInternet & Services
SLA Mobile United KingdomCommunications
Slicethepie United KingdomEntertainment & Media
smaboo GermanyInternet & Services
smartclip GermanyInternet & Services
Smartfundit.com United KingdomInternet & Services
smartShift GermanyComputing
smava GermanyInternet & Services
SMS Guru GermanyCommunications
SMS PASSCODE DenmarkComputing
sobees SwitzerlandInternet & Services
Solarcentury United KingdomEnergy
Spirofrog GermanyInternet & Services
Squace SwedenInternet & Services
Streamcore FranceComputing
StreamPlay FinlandOther
Suntrica FinlandEnergy
Supertext SwitzerlandCommunications
Ta with you SpainInternet & Services
Tagattitude FranceOther
TellmeTwin IrelandInternet & Services
The Cloud United KingdomCommunications
Traffic Broker United KingdomInternet & Services
Trigami SwitzerlandInternet & Services
TV Genius United KingdomInternet & Services
T-VIPS NorwayOther
Twenga FranceInternet & Services
U4EA Technologies United KingdomCommunications
Ubidyne GermanyCommunications
UBIqube FranceCommunications
Unkasoft Advergaming Spain Other [Mobile]
Videoplaza SwedenInternet & Services
Vilant Systems FinlandComputing
vionto GermanyInternet & Services
Virtual Italian Parks ItalyInternet & Services
VOSS United Kingdom Communications
Voxbone BelgiumCommunications
Vringo United KingdomEntertainment & Media
WIRELESS MUNDI SpainCommunications
Wuala SwitzerlandInternet & Services
WYPLAY FranceEntertainment & Media
XConnect Global Networks United KingdomCommunications
Xelerated SwedenComputing
XIHA FinlandEntertainment & Media
Xjet IsraelEnergy
XWiki FranceOther
Yasmo Live United KingdomCommunications
Yooplus ItalyInternet & Services
YouLynx SpainEntertainment & Media
Zimory GermanyComputing
Zmags DenmarkInternet & Services

via Red Herring

Wednesday, March 25, 2009

Goom on National Television (in French)


Have you tried Goom...Internet's FIRST Professional High-Def Radio.... Plenty of stations to try and listen ELSE ELSE make your own and share it with your friends ...

www.goom.com

Monday, March 9, 2009

Webcam Brings 3-D to Topps Sports Cards


UPDATE: Total Immersion gets quoted on CBS(Article, Video)

Since the 1950s, Topps has sold baseball trading cards filled with photos and stats, bringing the game to life. Now the company is bringing its cards to life.

A fanciful depiction of a 3-D image of Ryan Howard of the Phillies from a Topps 3D Live card.

Watch the video at : Total Immersion Topps Video

Beginning Monday, collectors who hold a special Topps 3D Live baseball card in front of a webcam will see a three-dimensional avatar of the player on the computer screen. Rotate the card, and the figure rotates in full perspective. It’s called “augmented reality,” a combination of a real image with a virtual one.

“This is the ‘Beam me up, Scotty’ version of a baseball card that will get kids to buy more. We see this baseball season as a redefining moment for us,” said Steve Grimes, chief digital officer at Topps.

Topps needs to augment reality because baseball cards are struggling in the Internet age. Today’s collectors, most of whom are still boys, can just as easily and less expensively find the sports facts they want online.

While once a $1 billion business, the market for sports trading cards has shrunk to $200 million in yearly revenue today, according to information provided by Major League Baseball Properties in a recent lawsuit against a former card licensee. (The players’ association licenses the right to use players’ likenesses.)

The baseball card business is dominated by Topps, based in New York, and Upper Deck, based in Carlsbad, Calif. According to Chris Olds, editor of Beckett Baseball, a card collectors’ publication, Topps has the edge. “When people think baseball cards, they think of Topps,” he said.

Michael Eisner, the former chief of Walt Disney, did too, and in 2007 his Tornante Company and Madison Dearborn Partners bought Topps for $385 million. They hatched big plans to make trading cards relevant again.

Total Immersion, a French company, brought Topps the augmented reality technology. It has already been used in a theme park and for some auto design work. Using the technology, card collectors see a three-dimensional version of a player and can play elementary pitching, batting and catching games using the computer keyboard.

Mr. Eisner said Topps expected to ship 10 million packs of Series 1 (12 cards for $2) and Topps Attax cards this year (5 for $1). Scott Kelnhofer, editor of Card Trade, an industry publication, says the Total Immersion technology could strike a chord with boys. “This is the boldest technology idea we’ve seen in sports cards so far. The key is not to have it be a novelty and then it’s on to the next one.”

Mr. Eisner says he does not see Topps as a trading card business. “I see it as a cultural, iconic institution not that different from Disney; it conjures up an emotional response that has a feel good, Proustian kind of uplift,” he said.

Mr. Eisner has also created Back on Topps, a 17-episode Internet comedy that spoofs his acquisition of the company. He is developing a movie based on another of the company’s products, Bazooka Joe bubble gum. He also wants to create sports films.

Topps and Upper Deck already drive collectors to the Web by inserting special cards with unique codes in the packs. Entering the codes at Toppstown.com or UpperDeckU.com allows fans to create avatars, trade virtual cards and enter virtual worlds and interact with other visitors.

On deck: virtual cards that “come alive and contain video,” said Louise Curcio, vice president for marketing at Upper Deck.

For Mr. Eisner, the Topps 3D Live cards are a natural extension of the brand. “We take technology as our friend,” he said. “The playing card is the beginning, not the end.”

(from NY Times)

Disclosure: Total Immersion, the company powering the 3D technology is a Partech International company

Monday, February 2, 2009

Eight mobile technologies to watch

Gartner has identified eight mobile technologies that will evolve significantly through 2010, impacting short-term mobile strategies and policies.

1. Bluetooth 3.0

The Bluetooth 3.0 specification will be released in 2009 (at which point its feature set will be frozen), with devices starting to arrive around 2010. Bluetooth 3.0 will likely include features such as ultra-low-power mode that will enable new devices, such as peripherals and sensors, and new applications, such as health monitoring. Bluetooth originated as a set of protocols operating over a single wireless bearer technology. Bluetooth 3.0 is intended to support three bearers: "classic" Bluetooth, Wi-Fi and ultrawideband (UWB). It's possible that more bearers will be supported in the future. Wi-Fi is likely to be a more important supplementary bearer than UWB in the short term, because of its broad availability. Wi-Fi will allow high-end phones to rapidly transfer large volumes of data.

2. Mobile User Interfaces (UIs)

UIs have a major effect on device usability and supportability. They will also be an area of intense competition in 2009 and 2010, with manufacturers using UIs to differentiate their handsets and platforms. New and more-diverse UIs will complicate the development and support of business-to-employee (B2E) and business-to-consumer (B2C) applications. Organizations should expect more user demands for support of specific device models driven by interface preferences. Companies should also expect consumer interfaces to drive new expectations of application behavior and performance. Better interfaces will make the mobile Web more accessible on small devices, and will be a better channel to customers and employees.

3. Location Sensing

Location awareness makes mobile applications more powerful and useful; in the future, location will be a key component of contextual applications. Location sensing will also enhance systems, such as mobile presence and mobile social networking. The growing maturity of on-campus location sensing using Wi-Fi opens up a range of new applications exploiting the location of equipment or people. Organizations delivering business or consumer applications should explore the potential of location sensing; however, exploiting it may create new privacy and security challenges.

4. 802.11n

802.11n boosts Wi-Fi data rates to between 100 Mbps and 300 Mbps, and the multiple-input, multiple-output technology used by 802.11n offers the potential for better coverage in some situations. 802.11n is likely to be a long-lived standard that will define Wi-Fi performance for several years. High-speed Wi-Fi is desirable to stream media around the home and office. From an organizational perspective, 802.11n is disruptive; it's complex to configure, and is a "rip and replace" technology that requires new access points, new client wireless interfaces, new backbone networks and a new power over Ethernet standard. However, 802.11n is the first Wi-Fi technology to offer performance on a par with the 100 Mbps Ethernet commonly used for wired connections to office PCs. It is, therefore, an enabler for the all-wireless office, and should be considered by companies equipping new offices or replacing older 802.11a/b/g systems in 2009 and 2010.

5. Display Technologies

Displays constrain many characteristics of both mobile devices and applications. During 2009 and 2010, several new display technologies will impact the marketplace, including active pixel displays, passive displays and pico projectors. Pico projectors enable new mobile use cases (for example, instant presentations projected on a desktop to display information in a brief, face-to-face sales meeting). Battery life improvements are welcome for any user. Good off-axis viewing enables images and information to be shared more easily. Passive displays in devices, such as e-book readers, offer new ways to distribute and consume documents. Display technology will also become an important differentiator and a user selection criterion.

6. Mobile Web and Widgets

The mobile Web is emerging as a low-cost way to deliver simple mobile applications to a range of devices. It has some limitations that will not be addressed by 2010 (for example, there will be no universal standards for browser access to handset services, such as the camera or GPS). However, the mobile Web offers a compelling total cost of ownership (TCO) advantage over thick-client applications. Widgets (small mobile Web applets) are supported by many mobile browsers, and provide a way to stream simple feeds to handsets and small screens. Mobile Web applications will be a part of most B2C mobile strategies. Thin-client applications are also emerging as a practical solution to on-campus enterprise applications using Wi-Fi or cellular connections.

7. Cellular Broadband

Wireless broadband exploded in 2008, driven by the availability of technologies such as high-speed downlink packet access and high-speed uplink packet access, combined with attractive pricing from cellular operators. The performance of high-speed packet access (HSPA) provides a megabit or two of bandwidth in uplink and downlink directions, and often more. In many regions, HSPA provides adequate connectivity to replace Wi-Fi "hot spots," and the availability of mature chipsets enables organizations to purchase laptops with built-in cellular modules that provide superior performance to add-on cards or dongles.

8. Near Field Communication (NFC)

NFC provides a simple and secure way for handsets to communicate over distances of a centimeter or two. NFC is emerging as a leading standard for applications such as mobile payment, with successful trials conducted in several countries. It also has wider applications, such as "touch to exchange information" (for example, to transfer an image from a handset to a digital photo frame, or for a handset to pick up a virtual discount voucher). Gartner does not expect much of the NFC payment or other activities to become common, even by 2010, in mature markets, such as Western Europe and the U.S. NFC is likely to become important sooner in emerging markets, with some deployments starting by 2010.

(via blogilvy)

Eight mobile technologies to watch

Gartner has identified eight mobile technologies that will evolve significantly through 2010, impacting short-term mobile strategies and policies.

1. Bluetooth 3.0

The Bluetooth 3.0 specification will be released in 2009 (at which point its feature set will be frozen), with devices starting to arrive around 2010. Bluetooth 3.0 will likely include features such as ultra-low-power mode that will enable new devices, such as peripherals and sensors, and new applications, such as health monitoring. Bluetooth originated as a set of protocols operating over a single wireless bearer technology. Bluetooth 3.0 is intended to support three bearers: "classic" Bluetooth, Wi-Fi and ultrawideband (UWB). It's possible that more bearers will be supported in the future. Wi-Fi is likely to be a more important supplementary bearer than UWB in the short term, because of its broad availability. Wi-Fi will allow high-end phones to rapidly transfer large volumes of data.

2. Mobile User Interfaces (UIs)

UIs have a major effect on device usability and supportability. They will also be an area of intense competition in 2009 and 2010, with manufacturers using UIs to differentiate their handsets and platforms. New and more-diverse UIs will complicate the development and support of business-to-employee (B2E) and business-to-consumer (B2C) applications. Organizations should expect more user demands for support of specific device models driven by interface preferences. Companies should also expect consumer interfaces to drive new expectations of application behavior and performance. Better interfaces will make the mobile Web more accessible on small devices, and will be a better channel to customers and employees.

3. Location Sensing

Location awareness makes mobile applications more powerful and useful; in the future, location will be a key component of contextual applications. Location sensing will also enhance systems, such as mobile presence and mobile social networking. The growing maturity of on-campus location sensing using Wi-Fi opens up a range of new applications exploiting the location of equipment or people. Organizations delivering business or consumer applications should explore the potential of location sensing; however, exploiting it may create new privacy and security challenges.

4. 802.11n

802.11n boosts Wi-Fi data rates to between 100 Mbps and 300 Mbps, and the multiple-input, multiple-output technology used by 802.11n offers the potential for better coverage in some situations. 802.11n is likely to be a long-lived standard that will define Wi-Fi performance for several years. High-speed Wi-Fi is desirable to stream media around the home and office. From an organizational perspective, 802.11n is disruptive; it's complex to configure, and is a "rip and replace" technology that requires new access points, new client wireless interfaces, new backbone networks and a new power over Ethernet standard. However, 802.11n is the first Wi-Fi technology to offer performance on a par with the 100 Mbps Ethernet commonly used for wired connections to office PCs. It is, therefore, an enabler for the all-wireless office, and should be considered by companies equipping new offices or replacing older 802.11a/b/g systems in 2009 and 2010.

5. Display Technologies

Displays constrain many characteristics of both mobile devices and applications. During 2009 and 2010, several new display technologies will impact the marketplace, including active pixel displays, passive displays and pico projectors. Pico projectors enable new mobile use cases (for example, instant presentations projected on a desktop to display information in a brief, face-to-face sales meeting). Battery life improvements are welcome for any user. Good off-axis viewing enables images and information to be shared more easily. Passive displays in devices, such as e-book readers, offer new ways to distribute and consume documents. Display technology will also become an important differentiator and a user selection criterion.

6. Mobile Web and Widgets

The mobile Web is emerging as a low-cost way to deliver simple mobile applications to a range of devices. It has some limitations that will not be addressed by 2010 (for example, there will be no universal standards for browser access to handset services, such as the camera or GPS). However, the mobile Web offers a compelling total cost of ownership (TCO) advantage over thick-client applications. Widgets (small mobile Web applets) are supported by many mobile browsers, and provide a way to stream simple feeds to handsets and small screens. Mobile Web applications will be a part of most B2C mobile strategies. Thin-client applications are also emerging as a practical solution to on-campus enterprise applications using Wi-Fi or cellular connections.

7. Cellular Broadband

Wireless broadband exploded in 2008, driven by the availability of technologies such as high-speed downlink packet access and high-speed uplink packet access, combined with attractive pricing from cellular operators. The performance of high-speed packet access (HSPA) provides a megabit or two of bandwidth in uplink and downlink directions, and often more. In many regions, HSPA provides adequate connectivity to replace Wi-Fi "hot spots," and the availability of mature chipsets enables organizations to purchase laptops with built-in cellular modules that provide superior performance to add-on cards or dongles.

8. Near Field Communication (NFC)

NFC provides a simple and secure way for handsets to communicate over distances of a centimeter or two. NFC is emerging as a leading standard for applications such as mobile payment, with successful trials conducted in several countries. It also has wider applications, such as "touch to exchange information" (for example, to transfer an image from a handset to a digital photo frame, or for a handset to pick up a virtual discount voucher). Gartner does not expect much of the NFC payment or other activities to become common, even by 2010, in mature markets, such as Western Europe and the U.S. NFC is likely to become important sooner in emerging markets, with some deployments starting by 2010.

(via blogilvy)

Monday, November 17, 2008

The age of Digital/Paperless ticketing

Tickets .....aren't we always worried of they getting misplaced... Don't we all face such a situation : Every single time we fly, we find ourselves checking the location where we put our tickets once every 3-4 minutes. Are they still there? Did we remember to zip up after we last checked? When we pulled our hand out of the ticket pouch, did the ticket sneak out? We may have never lost a ticket, yet we consistently fear that we will.

American Airlines recently launched digital boarding pases with 2d barcodes.Fortunately, the times are changing. As handset displays grow to higher and higher resolutions, functionality generally limited to ink and paper becomes possible. Scannable barcodes can easily be printed onto just about any device made within the last few years, opening the door to ticketless boarding via your cell phone’s display.

Thinking on the same lines we at Partech invested in the leader of primary ticket sales in France called Digitick

Digitick is able to provide you with tickets on your cellphones in the form of a barcode(with in-house technology developed to successfully read these barcodes irespective of mobile screen) or a print@home option. The company also allows for event organizers to monitor in real time the ticket sales as well as help in targeting customers by their buying behavior(type of concerts they attend to..rock, pop etc.) leading to better sales leading to win-win situation for both the concert organizer as he gets an excellent turnout as well as customers as they dont have to wait in lines to buy tickets and rather buy them in the comfort of their home. Moreover, customers are alerted when concerts of their tastes are coming up soon so they dont miss the next Madonna or Amy Winehouse concert when they come to their city next....

Clearly,digital ticketing is the next revolution which would allow better organization of ticket sales, correct client targeting as well eco-friendly as we dont print on paper anymore....!

When buying tickets in France next time do try www.digitick.com...